The first defense was alot easier because the cars were also slowing down the zombies to some extent, no cars = zombies would simply rush to main entrance and start doing damage. The cars i put by the entrance of the camp are always being scattered around when i leave the game and get back in, usually 1 or 2 cars stick around by the entrance, everything else is scattered. Second siege (same mission) started instantly as soon as i entered the game, this one was like 3 times harder, i had ferals, bloaters and screamers coming in, along with my cars being all spread out in the map around the camp for some stupid reason. Juggernauts can be considered a 'Heavy'-type enemy: slow but possessing powerful attacks and high durability. They are a lot more powerful than normal zombies and require special consideration when the player attempts to evade or fight them. 'Breakdown' and 'Lifeline' are not supported. contains Versions for 'QMJS Extended Functions Mod-V2.01 YOSE' mod as well as YOSE base game. so I kept the zombies dispersed across the map like in the normal game, and kept the default horde spawning. you would only encounter 20 at a time here and there. which to me felt weird that you wouldn't come across stragglers. essentially making zombies only exist as hordes. I had a siege in the DLC storyline, cleared it, took a break after, game did not save progress of the siege and it was an easy one. Juggernauts are a type of freak zombie encountered in State of Decay. Only freaks (special zombies) remain untouched. Also, the other mods like this one had edited the zombie spawn rates. Perhaps you could close the game when you are doing poorly with the survival, i believe the game doesn't keep progress during those moments and right after aswell. Originally posted by Decoy:the siege though, we had screamers, bloaters, and 2 juggernauts but i swear when i was on top of this little car just watching my teammates, i just see one feral wipe 4 clean. The siege though, we had screamers, bloaters, and 2 juggernauts but i swear when i was on top of this little car just watching my teammates, i just see one feral wipe 4 clean. All other mods I found that add more zombies haven't been updated. Not for everyone, but still a fun mod to play. Only down side is it makes it ultra realistic so one bite from a zombie and you're dead. yeah i gave my survivors guns and all but i did not have an watch tower, i used a fighting gym instead. Walking Dead mod removes all freaks and increases the amount of zombies and horde sizes by a significant amount. I did that with all my survivors but that 1 feral that killed 4 was because 1 survivor had blood plague and was on his way to dying and just got ♥♥♥♥♥♥ by that feral upon arrival, one other survivor was in the infirmary healing up so his animation to get up took forever and the other 2 actually came as a shock to me since one had a good pistol and melee as the other had a very powerful sniper rifle.Īfter that raid, i only had about 2 survivors left. Originally posted by Stardustfire:someone shoud tell him that a lot of lethals lethality comes from the freaks.īut than 4 deaths from one feral sounds more like a critcal failure in other aspects, like equipment of all surviors and defense plan as a whole during a siege.Ī little genuine fun fact in case you did not know is that if you give a random survivor in your group a gun with no ammo, they still get to use it and shoot it.
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