![]() ![]() Perhaps most importantly, record-sheets provide an immediate high-level organized view of every detail of every system at the blink of an eye. (Which shouldn't be surprising because the game-play activity was itself essentially designed around using pieces of paper!) (These often connect with player-table and player-player interactions, but let's bracket that off for now, aside from noting that players will be playing together opposed to playing alone-together, which could make a difference for things like sharing unit information or the overall posture people take towards one another (e.g friendly vs competitive).)Ĭurrent paper record sheets are _really_ great for a lot of this. jotting down target numbers, marking PSR's that need to happen later), making extra-game adjustments (that damage was actually supposed to be on the left side.), and some things that are in-between like marking what their heat will be, later, at the end of the round, and then adjusting as damage necessitates. filling in bubbles), making game _related_ marks (e.g. BT players do things like looking for information in order to make decisions and to know what game-allowed actions they can take, making game meaningful marks (e.g. We need to be more specific about what people are -doing- with these pieces of paper-what the activity is. (And it has to look good©).īut this is vague. In my case it's to create a 'digital' record sheet that functions ~comparatively~ well as paper record sheet, with an eye towards newer players, while being imminently useful for experienced players. The problems flow from the main goal and there's a few similar looking goals, so it's important to be clear on what we're really doing. But a few thoughts did come to mind when I was considering small-screen support. Really though, absent trying that out, any of my thoughts are probably worth less than 2 cents. Any experience with it could easily invalidate any or all of my following thoughts. ![]() If I were going to do a small-screen solution I'd start by trying that out for sure. * If people have interest in these kinds of thing I can talk about them at length.įirst, at least one phone-based solution exists ( ), though I haven't spent time with it. I'm not familiar with Hero Lab so I'll have to give it a look! disengaging PPC field inhibitors) that may never find their way into the software.) (As a bonus, this approach also creates some allowances for players to include optional rules in their gameplay (e.g. Happily, part of this problem space means making sure that one person with a tablet can play with people using paper while still enjoy things like automatic shot resolution, heat tracking, ammo use, PSR calculation etc., even if attack damage application between sheets can't be automated. Because these problems exist no matter the screen-size, I'm copping-out on small-screen challenges in order to tackle this other set of complications (first). Mainly because my personal/primary interests in this project are the problems entailed by incorporating a digital component (with imperfect game-state information) into 'analog' game-play*. The short is that the smaller interface introduces non-trivial design problems that I am just not up for tackling at this time*. Unfortunately, that is not likely to happen anytime soon :(. I also think it would be super rad to just pull at a phone and start tossing missiles back and forth! I agree 110% that accommodating phone-sized screens would lead to many more people using the system (and I can speak from experience on how that accommodation has significant impact on usage). ![]()
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